Day One: Ooze Terrible Idea Was This?
How can we structure a game session to ease in new players and support new DMs?
The Tomes of Creation hold hidden lore on the formation of multiverses. Creating a reality isn’t hard; creating a reality that is a good backdrop for a game is. Here the Archivist examines how to create a game’s setting, and how to write adventures.
How can we structure a game session to ease in new players and support new DMs?
So you want to write an adventure? This is the first in a series of posts breaking down the design of a dungeon.